閱覽人數: 939
December 2021 No. 40

遊戲

Games

頁數:43 - 81

作者(中)
黎國威
作者(英)
Lai Kwok Wai Ray
關鍵詞(中)
社群遊戲、香港手機遊戲、程序修辭、(跨)本土性、模擬
關鍵詞(英)
community game, Hong Kong mobile game, procedural rhetoric, (trans-)locality, simulation
中文摘要
當下香港的第三波本土意識,源於保育運動生產的集體回憶情緒,但後來被「抗陸」情緒吸收,轉化為反對中港融合為要的原生主 義式香港本土,將香港人描述為與大陸人相異的「香港民族」。於原 生主義式香港本土社群之外,是否還有生產其他本土社群的可能?本文認為拉闊與九龍尼亞合作生產的手機遊戲《光輝歲月》正是一例。本文借用「社群遊戲」(community game)為分析工具,探討其社群面向,並以模擬(simulation)與程序修辭(procedural rhetoric) 的概念討論其(跨)本土性。
英文摘要
The evolution of the local consciousness of postwar Hong Kong can be divided into three waves. The current third wave originates from the collective memories of the conservation movement. These emotions were later absorbed by the anti-China movement, which opposes the integration of China and Hong Kong. The “anti-China” movement is nativist in that it strives to describe the Hong Kong people as a nation distinct from Mainland China. This paper asks whether a form of local community other than nativism is possible. This paper contends looking to the mobile game Glory Chronicle (developed by Lakoo and Kowloonia) for an example of a nonnativistic local community. This paper borrows the concept of “community game” to explore the community aspect of Glory Chronicle. The concepts of simulation and procedural rhetoric are used to explain how the game presents translocality. Keywords: Hong Kong, mobile game, community game, simulation, procedural rhetoric, translocality.
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